
Warcross
by Marie Lu
In a near-future world where virtual reality gaming dominates global culture, teenage hacker Emika Chen accidentally glitches into the championship of Warcross, the world's most popular game, and is recruited by the game's creator to hunt down a security threat. The story features a diverse cast including characters of various ethnic backgrounds and explores themes of technology's impact on society, corporate power, identity in digital spaces, and the blurred lines between virtual and real worlds. Emika navigates romance, betrayal, and dangerous conspiracies while questioning the ethics of surveillance and control in a hyper-connected society.
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